COMPUTER SCIENCE
ADVENTURE ZONE (CS A-Z)

INFORMATION ABOUT CS A-Z

Some pictures from previous summer camps...
  • CS A-Z will be held at Marshall University between June 18th - 22nd, 2018 for upper elementary (Age 9-11), middle and high school students. With this camp, students will discover the fun nature of Computer Science while making new friends! We provide various computer science related activities including building and programming robots, developing a mobile app without coding, flying drones, creating music using Sonic Pi, writing a program, meeting scientists, and much more. However, primarily focus for this camp will be "Coding Robots". First, the students will build the robots and then make them autonomous with programming.

  • The Purpose of the CS A-Z camp is to promote interest in computer science and to help students understand how computers work and how they help our everyday lives. Students will also learn how to solve problems with computing and programming. The CS A-Z camp will provide many fun filled, hands-on activities that students will enjoy while learning the science behind computing.

  • Parents are responsible for registration and the drop off and pick up of students on the days of the camp. No transportation will be provided by the CS A-Z camp. Although daily snacks are provided during the camp, students should also bring their own lunch. To join the CS A-Z camp, parents should sign the terms and conditions agreement of Marshall University and the Division of Computer Science on or before the first day of the camp. Parents are also welcome to attend the introduction session of the program!.

Registration

To register, please use the following link. Registration is $99 per student and covers the entire week.

Week: June 18-22, 2018

  • Upper Elementary (Age 9-11), Middle and High School Students: 9:00AM – 3:00PM
  • Due Date for registration: June 8, 2018 by 4 PM.
  • Click here to register

Activities

Have a look at what we have.

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Building Robots

By its nature, the study of robotics inherently incorporates all four pillars of STEM. One of the best ways to instill a lifelong interest in STEM education, which include the subjects of Science, Technology, Engineering, and Math, is to provide fun, engaging, and hands-on opportunities for students to explore and experience for themselves. Students will work in groups of two, three or four according to the activity type. https://www.vexrobotics.com

Virtual Reality

The Oculus Rift is a virtual reality headset developed and manufactured by Oculus VR, a division of Facebook Inc. https://www.oculus.com/rift/. Additionally, Microsoft HoloLens is the first self-contained, holographic computer that lets users engage with digital content and interact with holograms in the world around them. https://www.microsoft.com/en-us/hololens.

Leap Motion

Leap Motion, Inc. is an U.S. based company that manufactures and markets a computer hardware sensor device that supports hand and finger motions as controllers (similar to a mouse), but requires no hand contact or touching! https://www.leapmotion.com/.

Flying Drones

Unmanned drones come in a wide variety of sizes and have two parts; the drone itself and the control system. Large drones are mostly used for military purposes, while smaller, consumer level drones can be launched by hand and used for taking aerial pictures and video.

Finch Robot

The Finch is a robot specifically for computer science education. Its design is the result of a four year study at Carnegie Mellon's CREATE lab. It also offers an engaging introduction to the art of programming!

Mobile App Development

Mobile application development is software that is developed for mobile devices, such as a personal digital assistant (Siri) or other applications which can be used for managing day to day tasks.

Sonic Pi

Sonic Pi is an open-source programming environment that was developed and designed to explore and teach programming concepts through the process of creating new sounds. This environment emphasizes the importance of creativity in the learning process, and gives users control to turn their sonic ideas into reality.

Internet of Things

One of the greatest technology revolutions is undoubtedly the Internet of Things (IoT). Due to the potential of IoT, daily objects (such as home appliances and vehicles) can be programmed into “smart devices” that collect and share data.

FAQ

  • What are the daily start and end times?
    Daily start time is 9:00 AM and end time is 3:00 PM. However, students can stay until 4:00 PM at most to finish their tasks.

  • Which building will the camp be held in?
    Arthur Weisberg Family Applied Engineering Complex, Room: WAEC 2119.
    MU Campus Virtual Tour
    PDF MAP

  • Is lunch provided?
    No, but students can bring their own lunch, or can go to the Memorial Student Center (on campus) or other nearby restaurants.

  • Who will be teaching the activities?
    Faculties of Department of Computer Science at Marshall University teach various main activities. During the practice, Computer Science students will help the attendees.

  • Is academic credit available for high school students?
    No. However, it is planning for the future.

Contact us

Please contact us if you have any question:
Ms. Meaghan Buckland: bucklandm@marshall.edu. (304) 696-4664
Dr. Husnu Narman: narman@marshall.edu. (304) 696-5829

Marshall University
Weisberg Division of Computer Science
Arthur Weisberg Family Applied Engineering Complex 3101 • One John Marshall Drive • Huntington, WV 25755